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Triggers in Unity ECS - CollisionFilter, PhysicsShape

Tale Forge Sep 15, 2024 10:51
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In this video we dive into setting up player detection using ECS triggers in Unity. We start by creating an EndFlag sprite, adding collision filters, and setting up a NextLevel UI window that pops up when the player reaches the end of the level. ❤️ Along the way, we refactor PlayerGround into PlayerDetection, introduce NextLevelComponentData, and connect everything to a new LevelSystem that handles UI triggers. We also make sure that player input is locked once the window appears. Stay tuned for the next video where we'll dive into scene management and subscenes! 🔥⭐ -------------------- We appreciate your support on the Patreon: https://patreon.com/TaleForge --------------------- Social Media: Discord: https://discord.gg/gZssNGuDdc Facebook: https://www.facebook.com/taleforge/ Instagram: https://www.instagram.com/taleforgegames/ LinkedIn: https://www.linkedin.com/company/tale-forge/ Reddit: https://www.reddit.com/user/taleforge Tiktok: https://www.tiktok.com/@taleforge Twitter: https://twitter.com/TaleForgeStudio #taleforge #unity #ecs #tutorial #gamedev #games #programming #education #learning #trending
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