Thousands of Sprite Renderers in Unity ECS - TransformUsageFlags, SystemGroups, Instantiate
Chapters
Sometimes we want to do big things. Sometimes big things are not as difficult as they seem. That's what ECS is - because of the still evolving documentation - it takes a lot of effort to implement actually working functionality in games, but at its core, ECS is a logical sequence of cause and effect! I invite you to watch a tutorial where I show you how to spawn thousands of Sprite Renderers using ECS in Unity.
Documentation:
1. Requirements:
https://docs.unity3d.com/Packages/[email protected]/manual/creating-a-new-entities-graphics-project.html
2. TransformUsageFlags:
https://docs.unity3d.com/Packages/[email protected]/manual/transforms-usage-flags.html
3. SystemGroups:
https://docs.unity3d.com/Packages/[email protected]/manual/system_update_order.html?q=system%20group
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