Thousands of DIFFERENT Sprite Renderers in Unity ECS - DynamicBuffer, IBufferElementData
Chapters
Bringing diversity into the game is important because it adds a breath of fresh air to the games being developed! In addition, it increases the interest of the player who sees the effort that went into preparing the graphics or mechanics! I want to show you how to instantiate different Prefabs in Unity ECS using DynamicBuffer.
Documentation:
1. DynamicBuffer:
https://docs.unity3d.com/Packages/[email protected]/manual/components-buffer-introducing.html
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