It's time to move the Bullets in Unity ECS - EntityQuery, NativeArray, Dispose, LocalTransform
Chapters
Spawning objects is important, but it's even more important to be able to do something with those objects, like just give them movement! So with ECS, we get extremely smooth gameplay, while developers can breathe easy thanks to the high level of optimization!
Documentation:
1. Requirements:
https://docs.unity3d.com/Packages/[email protected]/manual/creating-a-new-entities-graphics-project.html
2. TransformUsageFlags:
https://docs.unity3d.com/Packages/[email protected]/manual/transforms-usage-flags.html
3. SystemGroups:
https://docs.unity3d.com/Packages/[email protected]/manual/system_update_order.html?q=system%20group
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