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It's time to move the Bullets in Unity ECS - EntityQuery, NativeArray, Dispose, LocalTransform

Tale Forge Nov 18, 2023 14:29
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Spawning objects is important, but it's even more important to be able to do something with those objects, like just give them movement! So with ECS, we get extremely smooth gameplay, while developers can breathe easy thanks to the high level of optimization! Documentation: 1. Requirements: https://docs.unity3d.com/Packages/[email protected]/manual/creating-a-new-entities-graphics-project.html 2. TransformUsageFlags: https://docs.unity3d.com/Packages/[email protected]/manual/transforms-usage-flags.html 3. SystemGroups: https://docs.unity3d.com/Packages/[email protected]/manual/system_update_order.html?q=system%20group -------------------- We appreciate your support on the Patreon: https://patreon.com/TaleForge --------------------- Social Media: Discord: https://discord.gg/gZssNGuDdc Facebook: https://www.facebook.com/taleforge/ Instagram: https://www.instagram.com/taleforgegames/ LinkedIn: https://www.linkedin.com/company/tale-forge/ Reddit: https://www.reddit.com/user/taleforge Tiktok: https://www.tiktok.com/@taleforge Twitter: https://twitter.com/TaleForgeStudio #taleforge #unity #ecs #tutorial #gamedev #games #programming #education #learning #trending
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#Unity #2D #Game #Developer #Programmer #Tutorial #TaleForge #ECS #GameDev #Programming