How to use Jobs in Unity ECS - JobSystem, IJobEntity, EntityCommandBuffer, ParallelWriter
Chapters
Multi-threaded processing can significantly improve performance by executing multiple jobs simultaneously. This is particularly effective when used in ECS with the Burst compiler.
So let's dive in and see how jobs are handled in Unity ECS!
Documentation:
1. ECB
https://docs.unity3d.com/Packages/[email protected]/manual/systems-entity-command-buffers.html
2. Structural changes:
https://docs.unity3d.com/Packages/[email protected]/manual/concepts-structural-changes.html
3. ECB Playback & Disposal:
also Default EntityCommandBufferSystem systems:
https://docs.unity3d.com/Packages/[email protected]/manual/systems-entity-command-buffer-automatic-playback.html
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