Dependency Injection in Unity - VContainer - Root Lifetime Scope and Lifetimes
Chapters
We'll be taking a deep dive into VContainer's RootLifetimeScope so our Zenject-like ProjectContext (global LifetimeScope to inject dependencies like ApplicationManager, AssetManager etc)
and lifetimes – Singleton, Scoped and Transient – through code examples. We'll set up VContainerSettings to handle RootLifetimeScope prefab initialization.
Lifetime Short Overview:
- Singleton: single shared instance across all scopes
- Scoped: one instance per LifetimeScope (child scopes isolate instances)
- Transient: new instance on every resolution
So let's dive in!
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We appreciate your support on the Patreon:
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Documentation:
https://vcontainer.hadashikick.jp/scoping/lifetime-overview
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