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Dependency Injection in Unity - VContainer - Installation & Basics

Tale Forge Mar 4, 2025 19:57
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In this video we are going to create four classes and deeply focus on the Inversion of Control. - HelloWorldService – responsible only for the functionality which can be called anytime. - HelloWorldModel – which is responsible for Data – keeps references to objects etc. - HelloWorldPresenter – which is responsible for Control Flow. - HelloWorldLifetimeScope – which allows us to register dependencies to the VContainer. So let's dive in and see how to implement VContainer basics! -------------------- Documentation: https://vcontainer.hadashikick.jp/getting-started/installation https://vcontainer.hadashikick.jp/integrations/entrypoint -------------------- We appreciate your support on the Patreon: https://patreon.com/TaleForge --------------------- Social Media: Discord: https://discord.gg/gZssNGuDdc Facebook: https://www.facebook.com/taleforge/ Instagram: https://www.instagram.com/taleforgegames/ LinkedIn: https://www.linkedin.com/company/tale-forge/ Reddit: https://www.reddit.com/user/taleforge Tiktok: https://www.tiktok.com/@taleforge Twitter: https://twitter.com/TaleForgeStudio #taleforge #unity #vcontainer #tutorial #gamedev #games #programming #education #learning #trending #dependencyinjection
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#Unity #Game #Developer #Programmer #Tutorial #TaleForge #GameDev #Programming #Trending #Education #Learning #Dependency Injection #VContainer #Unity3D