CORRECT way to manage Scenes and Subscenes in Unity ECS
Chapters
Today we will implement the logic of the following UI classes:
NextLevelWindowController - from which we go to the next level (so ECS Subscene).
GameOverWindowController - from which we will return to the Menu scene.
MenuController – from which we go to the Game scene.
And – of course – ECS systems like LevelSystem and extend GameOverSystem & InputSystem implementations.
We will cover Loading Screen triggered when switching between SubScenes or Scenes - in a next video.
So let's dive in and see how it works!
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