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BlobAssets and ScriptableObjects in action! - Collectibles in Unity ECS

Tale Forge Dec 22, 2024 10:31
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In this video we integrate ScriptableObjects with BlobAssets in Unity ECS! Level up your Unity ECS skills with this hands-on tutorial! Learn how to create dynamic collectibles using BlobAssets and ScriptableObjects. Watch as we build Gold and Bronze Coins, set up CollectibleSO, and implement essential ECS systems like PlayerDetection and CollectibleSystem. See how collectibles are detected, scored, and destroyed — all with efficient memory usage thanks to BlobAssets. Plus, we’ll tackle a real-world bug in PlayerDetectionSystem and show you how to fix it. If you’re ready to make smarter, faster ECS games, this video is a must-watch. Don't miss it! ❤️ -------------------- We appreciate your support on the Patreon: https://patreon.com/TaleForge --------------------- Social Media: Discord: https://discord.gg/gZssNGuDdc Facebook: https://www.facebook.com/taleforge/ Instagram: https://www.instagram.com/taleforgegames/ LinkedIn: https://www.linkedin.com/company/tale-forge/ Reddit: https://www.reddit.com/user/taleforge Tiktok: https://www.tiktok.com/@taleforge Twitter: https://twitter.com/TaleForgeStudio #taleforge #unity #ecs #tutorial #gamedev #games #programming #education #learning #trending
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