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BlobAsset - What is it? - Theory with minimum working example - Unity ECS

Tale Forge Dec 3, 2024 17:09
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BlobAssets represent immutable binary data - because all the benefit of using BlobAssets and their performance comes from the fact that the data is read-only binary. In this sense, they are a great addition when passing data, because we can rewrite data from ScriptableObject to BlobAsset. But that's not all - if we have high-order filter coefficients - or a machine learning training set, or any other large data set - BlobAssets come to the rescue! -------------------- We appreciate your support on the Patreon: https://patreon.com/TaleForge -------------------- Documentation: https://docs.unity3d.com/Packages/[email protected]/manual/blob-assets-concept.html https://docs.unity3d.com/Packages/[email protected]/manual/blob-assets-create.html --------------------- Social Media: Discord: https://discord.gg/gZssNGuDdc Facebook: https://www.facebook.com/taleforge/ Instagram: https://www.instagram.com/taleforgegames/ LinkedIn: https://www.linkedin.com/company/tale-forge/ Reddit: https://www.reddit.com/user/taleforge Tiktok: https://www.tiktok.com/@taleforge Twitter: https://twitter.com/TaleForgeStudio #taleforge #unity #ecs #tutorial #gamedev #games #programming #education #learning #trending
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