BlobAsset - What is it? - Theory with minimum working example - Unity ECS
Chapters
BlobAssets represent immutable binary data - because all the benefit of using BlobAssets and their performance comes from the fact that the data is read-only binary. In this sense, they are a great addition when passing data, because we can rewrite data from ScriptableObject to BlobAsset. But that's not all - if we have high-order filter coefficients - or a machine learning training set, or any other large data set - BlobAssets come to the rescue!
--------------------
We appreciate your support on the Patreon:
https://patreon.com/TaleForge
--------------------
Documentation:
https://docs.unity3d.com/Packages/[email protected]/manual/blob-assets-concept.html
https://docs.unity3d.com/Packages/[email protected]/manual/blob-assets-create.html
---------------------
Social Media:
Discord:
https://discord.gg/gZssNGuDdc
Facebook:
https://www.facebook.com/taleforge/
Instagram:
https://www.instagram.com/taleforgegames/
LinkedIn:
https://www.linkedin.com/company/tale-forge/
Reddit:
https://www.reddit.com/user/taleforge
Tiktok:
https://www.tiktok.com/@taleforge
Twitter:
https://twitter.com/TaleForgeStudio
#taleforge #unity #ecs #tutorial #gamedev #games #programming #education #learning #trending
Education
#Unity
#2D
#Game
#Developer
#Programmer
#Tutorial
#TaleForge
#ECS
#GameDev
#Programming
#Trending
#Education
#Learning
#Unity3D
#DOTS