Bad Apple but it's 691200 Entities in Unity ECS (with scaling!)
Epilepsy Warning 🫡
What am I trying to achieve in the Bad Apple with Unity ECS video this time?
I want to show you the capabilities of ECS with Jobs and Burst, where in real time, every frame, we can modify up to 691200 entities while maintaining stable framerate!
Thanks to scaling, I was able to achieve some interesting visual effects that I would like to share with you!
I decided to record in the Unity Editor, not in the .exe or .apk, to show a real, existing project within ECS.
Music by Alstroemeria Records (feat nomico): https://www.youtube.com/watch?v=i41KoE0iMYU
Animation by あにら (Anira): https://www.youtube.com/watch?v=FtutLA63Cp8
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