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Gaia - Scanner - Creating New Stamps With Gaia Scanner

Procedural Worlds Jul 8, 2021 05:02
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This video shows how to create new stamps from a range of different sources. NOTE: 1. When scanning image files to use as stamps, the quality of the image makes a big difference. All JPG's and most PNG files are only 8 bits per channel. When this gets converted to a stamp this means that you can only represent 256 possible height values, and the resulting stamp may appear terraced. You can address this by smoothing the terrain after stamping, but if possible use 16 bit textures as the resulting stamp will of better quality. RAW16 is good texture format to use. 2. Image compression will also cause artefacts in the resulting stamps. If possible, please ensure that your source image is not compressed, and regardless, make sure that you disable compression on the texture in Unity before you use the scanner to convert it into a stamp. Make sure you disable the sRGB setting on the texture so that it is imported purely as data. 3. If you want to get some real world terrains then go to https://cs.heightmap.skydark.pl/ and download as a RAW file. These files can then be scanned and you now have real world terrains! 4. In general you never want to set your sea level at zero. Water needs depth in order to look good, and all spawning is done relative to sea level, and this includes beaches, grasses etc. In most cases you will want your sea to be at least 20 meters deep. For version differences and detailed text based tutorials check out https://www.procedural-worlds.com/products/professional/gaia-pro/gaia-pro-tutorials/.
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#unity3d #procgen #gaia #gena #cts #pegasus #path #painter #sectr