World Ingestion, Biome Creation & Procedural Spawning in Unity | Storm Tutorial
Ingest, Populate and Accelerate Unity scenes in Unity with Storm’s Procedural Biome system — the procedural solution for rapidly adding procedurally placed rocks & vegetation!
In this video, we show how easy it is to:
✔ Ingest worlds into Storm
✔ Ingest assets into Features
✔ Group Features into Feature Sets (aka Biomes)
✔ Spawn Feature Sets locally and globally
TIP: You can also use Storm to ingest an existing scene, accelerate it, and provide powerful runtime control over how it renders. See our acceleration showcase video of the incredible difference this can make to your frame rates.
👉 Learn more about Storm: https://www.procedural-worlds.com/products/professional/storm/
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