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Getting real world environments into Unity - Storm Tutorial

Procedural Worlds Jan 29, 2026 14:52
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This video demonstrates how you can turn real-world environments into unity scenes for games and 3d projects using Storm and Gaia! In this video, we show how easy it is to: ✔ Find and download data from our mapping data discovery service ✔ Import this data as Unity terrains ✔ Spawn textures and vegetation on those terrains ✔ Or use the original satellite imagery ✔ Spawning vegetation based on the colors in the satellite image 👉 Learn more about Storm: https://www.procedural-worlds.com/products/professional/storm/ You can find the map data service shown in the video under https://maps.procedural-worlds.com ⚠️ Please review and follow the Terms of Services for the mapping data providers! ⚠️ USGS National Map: https://www.usgs.gov/faqs/what-are-terms-uselicensing-map-services-and-data-national-map OpenTopograhy: https://opentopography.org/usageterms EOX Sentintel-2: https://s2maps.eu/ (see bottom of the page) 🔔 Subscribe for more Unity tools, tutorials, and workflow tips! #Unity3D #GameDev #ProceduralGeneration #UnityTerrain #StormTool #ProceduralWorlds #LevelDesign #UnityTools #EnvironmentDesign #IndieDev #WorldBuilding #UnityAssets #gamedevelopment
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