Voxel & Tile Impostors - Storm Demo
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In this video, we show you two exciting new impostor types in Storm: Voxel Impostors and Tile-based Impostors. These new types allow you to achieve great draw distances with high performance while looking significantly better than traditional flat billboard impostors.
You can test the performance gains for yourself in our new downloadable demo, available here:
https://1drv.ms/u/c/ad64a01c86f32936/IQCvsPAT_pLYTpBfzr0dDEMcAeX-seXWdY_PX5vQC9Zajb0?e=OwxAGD
The demo allows you to explore a 2 times 2 kilometer environment in both a "Unity" and a "Storm" scene. While the scenes are identical in content, the Unity version renders all content as regular game objects, whereas the Storm version renders everything through the Storm engine.
These new impostor types will arrive in Storm update v1.0.14, which will be available in the weeks following the release of this video.
Learn more about Storm here:
https://www.procedural-worlds.com/products/professional/storm/
Acquire Storm and our other products from the Procedural Worlds shop:
https://shop.procedural-worlds.com
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