A STORM is coming!
Finally, massive open worlds for Unity, for console, desktop, and mobile.
Supports seed based runtime or design time workflows for games, sims and digital twins.
Modules include:
* CORE: Manages and accelerates everything
* TERRAIN: Ground up terrain rendering system
* ROADS & RAIL: Procedurally generated road and rail networks
* RIVERS & LAKES: Procedurally generated river and lake systems
* BIOMES: Procedural vegetation, set dressing, rocks, pebbles etc
* BUILDINGS: Procedural buildings (with optional interiors)
* CITIES: Procedural cities
* DUNGEONS: Procedural dungeons
* GEOSPATIAL: for real-world geo import (terrain, satellite, roads, rivers, land use, buildings etc)
Register your interest here: https://www.procedural-worlds.com/products/enterprise/storm/
Low Poly / Mobile
Large worlds
Gaming
#unity3d