The Migration - Entirely Procedural Scene in Unity 3D
Other than the art assets, everything in this scene, terrain, music, flight, lighting and more, is procedurally generated. While this video is only a minute long, I have rendered a full 1-hour version and could easily do longer. It is frankly astounding what can be done with a game engine, some artists and some coders.
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Assets used in this video:
Gaia Pro - https://bit.ly/GaiaPro2021
Polygon Nature - https://bit.ly/PolygonNature
Synty Nature Spawner Pack - https://bit.ly/PWS-PolygonNature
Bird Flock - http://bit.ly/BirdFlock
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Free Unity assets (Unity's list): http://bit.ly/BestFreeUnityAssets
Unity assets under $10: http://bit.ly/BestUnityAssetsUnder10
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Comments encouraged, including constructive criticism - help me improve.
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