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The Migration - Entirely Procedural Scene in Unity 3D

Wizards Code Jan 16, 2022 16:54
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Other than the art assets, everything in this scene, terrain, music, flight, lighting and more, is procedurally generated. While this video is only a minute long, I have rendered a full 1-hour version and could easily do longer. It is frankly astounding what can be done with a game engine, some artists and some coders. Questions? Join our Discord https://bit.ly/WizardsCodeDiscord Want to support our asset addiction? Click the Affiliate links below (even if not buying today). Alternatively, if you are super generous you can become a patron at https://www.patreon.com/WizardsCode Assets used in this video: Gaia Pro - https://bit.ly/GaiaPro2021 Polygon Nature - https://bit.ly/PolygonNature Synty Nature Spawner Pack - https://bit.ly/PWS-PolygonNature Bird Flock - http://bit.ly/BirdFlock Free Unity assets (my recommendations): https://bit.ly/WizardsCode Free Unity assets (Unity's list): http://bit.ly/BestFreeUnityAssets Unity assets under $10: http://bit.ly/BestUnityAssetsUnder10 Don't forget to subscribe: http://bit.ly/WizardsCodeSubscribe Comments encouraged, including constructive criticism - help me improve. #unity3d #gamedev #devlog
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