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Unity Level Design: Creating a Mine in a Cavern

Wizards Code Jul 4, 2024 13:30
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Kitbashing a level in Unity with: Castle Valley Collection: https://bit.ly/CastleValleyCollection Industrial Mining Equipment: https://bit.ly/UnityMiningEquipment Adventure Creator: https://bit.ly/UnityAdventureCreator List of all Assets in Unseen Depths: https://bit.ly/UnseenDepthsAssets When testing out ideas for a game mechanic or scene speed is of the essence. Greyboxing is the best approach when designing the real scene, but when you want to create a simple game to have players test Kitbashing (taking assets from different packs and putting them together in unique ways) can really help. in this video I kitbash a mining rig in a cavern by taking an extenal demo scene from Castle Valley Collection, adapting it to make a cavern and then adding a modified version of the demo scene from an Industrial Mining Equipment asset. I also throw in Adventure Creator so we can walk around and explore. Questions? Join our Discord https://bit.ly/WizardsCodeDiscord Want to support our asset addiction? Click the Affiliate links below (even if not buying today) and we will get a small knockback without it costing you a penny. Alternatively, if you are super generous you can become a patron at https://www.patreon.com/WizardsCode Assets (affiliate links): Free Unity assets (my recommendations): https://bit.ly/WizardsCode Free Unity assets (Unity's list): http://bit.ly/BestFreeUnityAssets Unity assets under $10: http://bit.ly/BestUnityAssetsUnder10 Don't forget to subscribe: http://bit.ly/WizardsCodeSubscribe Comments encouraged, including constructive criticism - help me improve. #unity3d #gamedev #devlog
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