Game Balancing using Weighted RNG
Did you know that games are rarely random? In this video we look at one technique for influencing randomness in the game so that it seems fairer and more enjoyable to play.
In this video, released on Patreon as early access and ad free we look at the concepts and code behind Weighted Random numbers. We explore how they are used in Rogue Wave and we take you through the code, which is on GitHub by the way - https://github.com/TheWizardsCode/RogueWave
Latest Dev Build: https://wizardscode.itch.io/rogue-wave
Neo FPS: https://bit.ly/NeoFPS
Git Hub for this project: https://github.com/TheWizardsCode/RogueWave
Procedural Toolkit:
Asset Store: https://bit.ly/ProceduralTookit
Git Hub: https://github.com/Syomus/ProceduralToolkit
Questions? Join our Discord https://bit.ly/WizardsCodeDiscord
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Want to support our asset addiction? Click the Affiliate links below (even if not buying today) and we will get a small knockback without it costing you a penny. Alternatively, if you are super generous you can become a patron at https://www.patreon.com/WizardsCode
Assets (affiliate links):
Free Unity assets (my recommendations): https://bit.ly/WizardsCode
Free Unity assets (Unity's list): http://bit.ly/BestFreeUnityAssets
Unity assets under $10: http://bit.ly/BestUnityAssetsUnder10
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I publish these in the hope that they help people learn to make games, as I have moved from beginner to intermediate game development by watching others posting videos like these. Comments encouraged, including constructive criticism - help me improve.
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