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Game Balancing using Weighted RNG

Wizards Code Mar 20, 2024 14:00
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Did you know that games are rarely random? In this video we look at one technique for influencing randomness in the game so that it seems fairer and more enjoyable to play. In this video, released on Patreon as early access and ad free we look at the concepts and code behind Weighted Random numbers. We explore how they are used in Rogue Wave and we take you through the code, which is on GitHub by the way - https://github.com/TheWizardsCode/RogueWave Latest Dev Build: https://wizardscode.itch.io/rogue-wave Neo FPS: https://bit.ly/NeoFPS Git Hub for this project: https://github.com/TheWizardsCode/RogueWave Procedural Toolkit: Asset Store: https://bit.ly/ProceduralTookit Git Hub: https://github.com/Syomus/ProceduralToolkit Questions? Join our Discord https://bit.ly/WizardsCodeDiscord Note some of these links are affiliate links, clicking them buys me coffee - thank you. Want to support our asset addiction? Click the Affiliate links below (even if not buying today) and we will get a small knockback without it costing you a penny. Alternatively, if you are super generous you can become a patron at https://www.patreon.com/WizardsCode Assets (affiliate links): Free Unity assets (my recommendations): https://bit.ly/WizardsCode Free Unity assets (Unity's list): http://bit.ly/BestFreeUnityAssets Unity assets under $10: http://bit.ly/BestUnityAssetsUnder10 Don't forget to subscribe: http://bit.ly/WizardsCodeSubscribe I publish these in the hope that they help people learn to make games, as I have moved from beginner to intermediate game development by watching others posting videos like these. Comments encouraged, including constructive criticism - help me improve. #unity3d #gamedev #devlog
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