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Test Shot: Explosions in time with the Music

Wizards Code Jul 12, 2021 15:02
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Explosions should always be in time with the music. It's not a choice, it's a requirement. So here I experiment with doing just that. The music in this video has been made for charity, donate: One For The Road (no vox) check it and others out at https://linktr.ee/AllIrelandMetal under a CC-BY-SA license. Questions? Join our Discord https://bit.ly/WizardsCodeDiscord Assets (affiliate links): Rhythm Tool: https://bit.ly/RhythmTool NWH Vehicle Physics 2: https://bit.ly/NWHVehiclePhysics2 NWH Aerodynamics: https://bit.ly/NWH_Aerodynamics 3D Fire and Explosions: https://bit.ly/FireAndExplosions Ultimate Sound Effects Bundle: https://bit.ly/UltimateSoundFX Enviro Sky and Weather: https://bit.ly/UnityEnviro Compass Navigator Pro: https://bit.ly/UnityCompassNavigator Gaia Pro: http://bit.ly/GaiaProAsset NeoFPS https://bit.ly/NeoFPS Free Unity assets (my recommendations): https://bit.ly/WizardsCode Free Unity assets (Unity's list): http://bit.ly/BestFreeUnityAssets Unity assets under $10: http://bit.ly/BestUnityAssetsUnder10 Don't forget to subscribe: http://bit.ly/WizardsCodeSubscribe Comments encouraged, including constructive criticism - help me improve. #unity3d #gamedev #devlog
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