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Sewer Zombies | Procedural Levels | | #Unity #GameDev #Prototype

Wizards Code Aug 9, 2020 14:00
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The 4th part of my DevLog series creating a first person shooter in Unity. In this video we focus on building procedural levels using Dungeon Architect. Click 'Read More' to see an index to the video. This video series is creating an FPS as fast as possible using assets from the asset store (list of assets here https://bit.ly/ZombieSewerAssets). In the earlier videos we made a fully playable prototype level in less than 3 hours. Now the work is starting on making the prototype a proper game. If you haven't seen the earlier videos then you might want to view the playlist first https://www.youtube.com/playlist?list=PL6pqvWkvTOzTe9411EoeRbkcM_mvUK5lv Subscribe to get notifications of new videos in the series and leave a comment about what you would like to see me do as I develop this game. Need free Unity assets? Here are some of the best: http://bit.ly/BestFreeUnityAssets And here's a bunch of good, but under $10, Unity assets: http://bit.ly/BestUnityAssetsUnder10 Don't forget to subscribe: http://bit.ly/WizardsCodeSubscribe Comments encouraged, including constructive criticism - help me improve.
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#unity game development #game development #game dev #gamedev #unity #indiegamedev #indie game dev #indie game development #unity asset store #wizards code #DevLog #Procedural Levels using Dungeon Architect #Procedural Level Design #Procedural Level Design in Unity #Dungeon Architect #FPS #First Person Shooter #Game Development #NeoFPS #unity fps #first person shooter #tutorial #unity tutorial #fps tutorial #Level Design #volumetric fog and mist #game development for beginners