Sewer Zombies | Procedural Levels | | #Unity #GameDev #Prototype
Chapters
The 4th part of my DevLog series creating a first person shooter in Unity. In this video we focus on building procedural levels using Dungeon Architect. Click 'Read More' to see an index to the video.
This video series is creating an FPS as fast as possible using assets from the asset store (list of assets here https://bit.ly/ZombieSewerAssets). In the earlier videos we made a fully playable prototype level in less than 3 hours. Now the work is starting on making the prototype a proper game. If you haven't seen the earlier videos then you might want to view the playlist first https://www.youtube.com/playlist?list=PL6pqvWkvTOzTe9411EoeRbkcM_mvUK5lv
Subscribe to get notifications of new videos in the series and leave a comment about what you would like to see me do as I develop this game.
Need free Unity assets? Here are some of the best: http://bit.ly/BestFreeUnityAssets
And here's a bunch of good, but under $10, Unity assets: http://bit.ly/BestUnityAssetsUnder10
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Comments encouraged, including constructive criticism - help me improve.
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