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Sewer Zombies | Create Destructible Barrels, Headshots Damage | #Unity #GameDev #Prototype

Wizards Code Aug 16, 2020 14:00
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The 5th part of my DevLog series creating a first person shooter in Unity. In this video we implement destructible barrels, ammo, headshots and location damage. This is the start of one of the core game mechanics - ammo management, find ammo in the barrels conserve ammo with careful aim. Click 'Read More' to see an index to the video. I go fast in these videos, leave a comment if there is an aspect you want a full tutorial on (no promises, but if you don't ask you won't get). This video series is creating an FPS as fast as possible using assets from the asset store (list of assets here https://bit.ly/ZombieSewerAssets). In the earlier videos we made a fully playable prototype level in less than 3 hours. The last couple of videos have focused on making the prototype a proper game. If you haven't seen the earlier videos then you might want to view the playlist first https://www.youtube.com/playlist?list... Subscribe to get notifications of new videos in the series and leave a comment about what you would like to see me do as I develop this game. Need free Unity assets? Here are some of the best: http://bit.ly/BestFreeUnityAssets And here's a bunch of good, but under $10, Unity assets: http://bit.ly/BestUnityAssetsUnder10 Don't forget to subscribe: http://bit.ly/WizardsCodeSubscribe Comments encouraged, including constructive criticism - help me improve.
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#Headshots #Wizards Code #DevLog #Dev Log #game development #game dev #gamedev #unity #indiegamedev #indie game dev #indie game development #unity asset store #FPS #First Person Shooter #Game Development #NeoFPS #unity fps #tutorial #unity tutorial #fps tutorial #Level Design #game development for beginners #game design #asset review #unity asset review #learning unity #game devlog #unity characters #unity character creation #headshots #indie game devlog #indie devlog #indie game