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Procedural Scene Test: Dragon over Rolling Hills

Wizards Code May 2, 2022 00:53
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A short Test Video showing progress on my entirely procedural terrain and flight system. There's a longer 4 minute version at https://www.youtube.com/watch?v=4YboAMwpJco Here I'm using Unka, Automated Explorer (open source and WIP), a terrain from my third free pack of Terrains/Stamps (awaiting approval at the time of writing), Gaia vegetation and spawning and GPUI for performance optimization. Links to all these are below. Compare this to my first test video: https://youtu.be/k5bfatXxiQg This isn't real time yet, but it's getting there, the last test used lower poly art and was giving my 5 FPS (in the editor), this one is around 25 FPS real time. Still work to do, but I'm confident I'll make it to real time. Questions? Join our Discord https://bit.ly/WizardsCodeDiscord Want to support our asset addiction? Click the Affiliate links below (even if not buying today) and we will get a small knockback without it costing you a penny. Alternatively, if you are super generous you can become a patron at https://www.patreon.com/WizardsCode Assets (affiliate links): Wizards Code Terrains and Stamps: https://bit.ly/WizardsCodeAssets GPU Instancer: https://bit.ly/GPUInstancer Unka the Dragon: https://bit.ly/UnkaTheDragon Gaia Pro: https://bit.ly/GaiaPro2021 Automated Explorer: https://github.com/TheWizardsCode/AutomatedExplorer (join discord if you want to use this, it's a WIP and thus you will need help) Free Unity assets (my recommendations): https://bit.ly/WizardsCode Free Unity assets (Unity's list): http://bit.ly/BestFreeUnityAssets Unity assets under $10: http://bit.ly/BestUnityAssetsUnder10 Don't forget to subscribe: http://bit.ly/WizardsCodeSubscribe Comments encouraged, including constructive criticism - help me improve. #unity3d #gamedev #devlog
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