Procedural Scene Test: Dragon over Rolling Hills
A short Test Video showing progress on my entirely procedural terrain and flight system. There's a longer 4 minute version at https://www.youtube.com/watch?v=4YboAMwpJco
Here I'm using Unka, Automated Explorer (open source and WIP), a terrain from my third free pack of Terrains/Stamps (awaiting approval at the time of writing), Gaia vegetation and spawning and GPUI for performance optimization. Links to all these are below.
Compare this to my first test video: https://youtu.be/k5bfatXxiQg
This isn't real time yet, but it's getting there, the last test used lower poly art and was giving my 5 FPS (in the editor), this one is around 25 FPS real time. Still work to do, but I'm confident I'll make it to real time.
Questions? Join our Discord https://bit.ly/WizardsCodeDiscord
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Assets (affiliate links):
Wizards Code Terrains and Stamps: https://bit.ly/WizardsCodeAssets
GPU Instancer: https://bit.ly/GPUInstancer
Unka the Dragon: https://bit.ly/UnkaTheDragon
Gaia Pro: https://bit.ly/GaiaPro2021
Automated Explorer: https://github.com/TheWizardsCode/AutomatedExplorer (join discord if you want to use this, it's a WIP and thus you will need help)
Free Unity assets (my recommendations): https://bit.ly/WizardsCode
Free Unity assets (Unity's list): http://bit.ly/BestFreeUnityAssets
Unity assets under $10: http://bit.ly/BestUnityAssetsUnder10
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Comments encouraged, including constructive criticism - help me improve.
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