Procedural Placement of Trees in Unity
A quick overview of how to place trees and game objects procedurally on a Unity terrain. This tutorial creates a basic procedural placement tool that uses a noise map, height and steepness rules and a touch of randomness to place your trees. Using the techniques in this tutorial you will be able to place a variety of objects quickly and easily.
Need free Unity assets? Here are some of the best: http://bit.ly/BestFreeUnityAssets
And here's a bunch of good, but under $10, Unity assets: http://bit.ly/BestUnityAssetsUnder10
Terrain Wizard asset is a must have for anyone who wants to generate procedural but predictable terrains. https://bit.ly/TerrainWizard
Don't forget to subscribe: http://bit.ly/WizardsCodeSubscribe
The Messy Code on Twitch: https://www.twitch.tv/themessycoder
Flickering Lights https://gist.github.com/SorraTheOrc/496e2abacbe2d2bde661b55af71add92
Comments encouraged, including constructive criticism - help me improve.
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Science & Technology