Devlog #6 - Sewer Zombies | AI and Environment Improvements
Chapters
This video takes a quick tour of the latest AI and environment improvements in my Sewer Zombie FPS game. The game started life as a quick series demonstrating NeoFPS, a first person shooter asset, in Unity. After completing a prototype in under three hours I decided it was worth continuing. At this point we are nearing a first alpha release.
In this video we introduce Node Canvas for the AI and Real Ivy for some environment sizzle. I go fast in these videos, leave a comment if there is an aspect you want a full tutorial on (no promises, but if you don't ask you won't get).
List of Assets used in this game: https://bit.ly/ZombieSewerAssets
Need free Unity assets? Here are some of the best: http://bit.ly/BestFreeUnityAssets
And here's a bunch of good, but under $10, Unity assets: http://bit.ly/BestUnityAssetsUnder10
Don't forget to subscribe: http://bit.ly/WizardsCodeSubscribe
Comments encouraged, including constructive criticism - help me improve.
Education
#unity game development
#game development
#game dev
#gamedev
#unity
#indiegamedev
#indie game dev
#indie game development
#unity asset store
#wizards code
#DevLog
#FPS
#First Person Shooter
#Game Development
#NeoFPS
#unity fps
#first person shooter
#tutorial
#unity tutorial
#fps tutorial
#Level Design
#volumetric fog and mist
#game development for beginners
#indie game
#indie game devlog
#indie dev
#indie gamedev
#indie devlog
#unity game devlog
#game dev log
#game devlog