Create Procedural Terrain - Part 3 - Underwater with Map Magic and Thalassophobia Stylized Ocean
Part 3 of a series creating an infinite underwater terrain using MapMagic and Thalassophobia: Stylized Oceans. In this section we add the first batch of corals. In part 1 - https://youtu.be/r_VmOWIoVDU - we created the base terrain and texturing. In part 2 - https://youtu.be/13bJh_RapPU - we added the hard corals. In this video we add the soft corals, grass detail and kelp (trees) coverage.
Questions? Join our Discord https://bit.ly/WizardsCodeDiscord
Want to support our asset addiction? Click the Affiliate links below (even if not buying today) and we will get a small knockback without it costing you a penny. Alternatively, if you are super generous you can become a patron at https://www.patreon.com/WizardsCode
Assets (affiliate links):
Thalassophobia: Stylized Oceans - https://bit.ly/StylizedOcean
Map Magic Bundle - https://bit.ly/MapMagicBundle
Free Unity assets (my recommendations): https://bit.ly/WizardsCode
Free Unity assets (Unity's list): http://bit.ly/BestFreeUnityAssets
Unity assets under $10: http://bit.ly/BestUnityAssetsUnder10
Don't forget to subscribe: http://bit.ly/WizardsCodeSubscribe
Comments encouraged, including constructive criticism - help me improve.
#unity3d #gamedev #devlog
Education
#unity game development
#game development
#game dev
#gamedev
#unity
#unity3d
#indiegamedev
#indie game dev
#indie game development
#unity asset store
#wizards code
#prototype
#prototyping
#WizardsCode
#Unity Assets