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Create Procedural Levels with Dungeon Architect | | #Unity #GameDev #Tutorial

Wizards Code Aug 23, 2020 06:00
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In an earlier DevLog I quickly showed the use of Dungeon Architect to create levels. A few people asked me to go into more detail into how you can create procedural levels with Dungeon Architect. So here it is, a getting started guide for the wonderful Unity Asset Dungeon Architect (https://bit.ly/DungeonArchitect). This video series is about creating an FPS as fast as possible using assets from the asset store (list of assets here https://bit.ly/ZombieSewerAssets). In the earlier videos we made a fully playable prototype level in less than 3 hours. The last couple of videos have focused on making the prototype a proper game. If you haven't seen the earlier videos then you might want to view the playlist first https://www.youtube.com/playlist?list=PL6pqvWkvTOzQUqkz_mWS1rY-XXJ7t6RrT Subscribe to get notifications of new videos in the series and leave a comment about what you would like to see me do as I develop this game. Dungeon Architect Documentation: https://docs.dungeonarchitect.com/unity/tutorials/index.html Need free Unity assets? Here are some of the best: http://bit.ly/BestFreeUnityAssets And here's a bunch of good, but under $10, Unity assets: http://bit.ly/BestUnityAssetsUnder10 Don't forget to subscribe: http://bit.ly/WizardsCodeSubscribe Comments encouraged, including constructive criticism - help me improve.
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#unity game development #game development #game dev #gamedev #unity #unity3d #indiegamedev #indie game dev #indie game development #unity asset store #wizards code #Wizards Code #FPS #First Person Shooter #Game Development #NeoFPS #unity fps #tutorial #unity tutorial #fps tutorial #Level Design #game design #Dungeon Architect #Procedural Levels #procedural level design #roguelike #gamedev tutorial #game prototyping