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Adding Variety to Character Animations in Unity | #Unity #GameDev #Tutorial

Wizards Code Aug 2, 2020 14:16
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I've been experimenting with a system to do semi-procedural character animations in Unity. This system removes the endless repetition commonly seen in character animations. The code is open source (https://github.com/TheWizardsCode/Character) take, play with it, provide feedback in the comments, even issue pull requests if you want to help improve it. In this video we have a talking UMA character (https://youtu.be/jpYtT47-FSE) whose facial animations are handled by Salsa Lip Sync (https://youtu.be/fqz61ND-fT4 ) and whose body animations are driven by the open source code. Help us do cool stuff: https://github.com/TheWizardsCode/Animation Need free Unity assets? Here are some of the best: http://bit.ly/BestFreeUnityAssets And here's a bunch of good, but under $10, Unity assets: http://bit.ly/BestUnityAssetsUnder10 Don't forget to subscribe: http://bit.ly/WizardsCodeSubscribe Comments encouraged, including constructive criticism - help me improve.
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#game dev #gamedev #unity3d #indiegamedev #indie game dev #unity asset store #wizards code #character animation #game development process #game development unity #indie game dev tools #unity 3d #unity 3d animation #unity 3d character movement #talking avatar #unity animation #how to animate characters in unity 3d #Open source #Semi-Procedural Character Animations in Unity #3d animation #unity3d animation #animate characters unity #unity animations #unity character animation