Build for Meta VR Glasses with Unity
Join Unity and Meta for a deep dive into building for Meta VR Glasses from day one. We'll cover what's new and native to VR Glasses, including eye tracking, microgestures, and Quad Views Rendering, and show you how to add support for VR Glasses with your existing Quest projects. We'll also demo the XRI Simulator so you can start building before hardware ships.
🔗Check out the blog post: https://unity.com/blog/build-for-meta-vr-glasses-with-unity
Check out the Meta XR documentation here: https://docs.unity3d.com/Manual/xr-meta-quest-develop.html
🔗Check out the Meta Getting Started guide here: https://developers.meta.com/vr/essentials/get-started-with-glasses/
🔗Check out the OpenXR Meta documentation here: https://docs.unity3d.com/Packages/[email protected]/manual/get-started.html
🔗Get the VR Multiplayer Template Quick Start Guide here: https://docs.unity3d.com/Packages/[email protected]/manual/index.html
🔗Get the VR Template Quick Start guide here: https://docs.unity3d.com/Packages/[email protected]/manual/index.html
🔗Check out the Meta VR Start Developer Competition: https://developers.meta.com/blog/meta-connect-2026-vr-start-developer-competition/
[] Livestream Kickoff
[] Welcome AR, Dilmer, James, and Kevin
[] What are Meta VR Glasses?
[] Unity Day One Support
[] What's New and Native
[] Getting Started
[] Wrapping up!
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