GridVids
Sign in with YouTube

Unity 3d - Third Person controller | Dark Souls' like | step 5 - Basic IK foot placement

Unity Addiction Oct 27, 2019 15:52
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Don't Miss
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Mark watched
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Hide
Open in popup Open on YouTube
Share video

Share video

Copy the GridVids link or iframe code.

Video link
Iframe code
Iframe content

Introducing a basic foot IK placement. Still WIP and far from perfect. Let me know what you think.. CREDITS. Unity engine John Mac's "Unity Third Person Control" series (camera control part) Assets 3DMAESEN | Strong Knight (free) https://sketchfab.com/3d-models/strong-knight-9d912e0fedb44b619fbd2a083bbf174f (thanks to "@a b" suggestion) you have to recreate the avatar like this "click on the model in the files not in the hierarchy , then rig , humanoid create avatar from this model." ANDREICG | Medieval Ruins Pack https://assetstore.unity.com/publishers/15554 Kubold | longsword animation https://assetstore.unity.com/publishers/5491 ZzGERTzZ | Close Combat: Swordsman (free for the month Oct'19) https://www.unrealengine.com/marketplace/en-US/slug/close-combat-swordsman PROCEDURAL WORLDS | CTS - Complete Terrain Shader https://assetstore.unity.com/packages/tools/terrain/cts-complete-terrain-shader-91938 Hashtags #Unity3d #MadeWithUnity #ThirdPersonController
Gaming
#Unity3d #game programming #third person controller #dark souls #unity engine #unity #mecanim #locomotion #controller #third person #cinemachine #character controller #foot ik #inverse kinematic