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Lo-Fi - Unity third person controller Melee Combat - 4. Collisions' Contact points *experimental*

Unity Addiction May 30, 2021 15:48
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Here we go again! Some of you asked for it (our new fellow Pavel Fadrhonc).. "how can we detect exact contact points"? Well I *experimented* a quick solution... reusing our dynamic overlap colliders to activate a bunch of rigidbodies that will collect collisions' points. It has some flaws like missing hit normals but they can be easely calculated with some approximation with the weapon position (current frame position-last frame position). As said it's an experiment that get the things done. So..Check it out and have fun! Comment below and subscribe if you like (at least hit that button)! See you soon! Credits Music by LATASHÁ Assets 3DMAESEN | Strong Knight (free) https://sketchfab.com/3d-models/strong-knight-9d912e0fedb44b619fbd2a083bbf174f (thanks to "@a b" suggestion) you have to recreate the avatar like this "click on the model in the files not in the hierarchy , then rig , humanoid create avatar from this model." Resource Resource Blood Gush free asset by RRFreelance/PiXelBurner https://assetstore.unity.com/publishers/884 Hashtags search #Unity3d #Tutorial #ThirdPersonController
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#Unity3d #game programming #third person controller #unity engine #unity #mecanim #locomotion #controller #third person #cinemachine #character controller #camera controller #tutorial #how-to #animator #weapon equip #weapon animation #colliders