Lo-Fi Unity third person controller Melee Combat - 1. Light/Heavy Attack Setup
Hi and welcome!
In this tutorial we will setup a melee combat system.
We will configure a new attack layer, some params and some StateMachineBehaviour class.
You will see they will help us to keep our class cleaner.
Code less and configure more.
As always: these are just ideas I have explored and found nice so I'm sharing them with you, it's not meant to be "The Way" to do things.
I have seen and experimented different approaches but I found easier to work with StateMachineBehaviour class.
Next step.. combos.
Check it out and have fun!
Comment below and subscribe if you like!
See you soon!
Credits
Music by LATASHÁ
Assets
3DMAESEN | Strong Knight (free)
https://sketchfab.com/3d-models/strong-knight-9d912e0fedb44b619fbd2a083bbf174f
(thanks to "@a b" suggestion) you have to recreate the avatar like this "click on the model in the files not in the hierarchy , then rig , humanoid create avatar from this model."
Hashtags search
#Unity3d #Tutorial #ThirdPersonController
Gaming
#Unity3d
#game programming
#third person controller
#unity engine
#unity
#mecanim
#locomotion
#controller
#third person
#cinemachine
#character controller
#tutorial
#how-to
#animator
#weapon equip
#weapon animation
#melee combat
#melee