Lo-Fi - Unity third person controller Melee Combat - 3. Collisions
Hi and welcome!
It's been a long time.. and a special day: Easter day!
But first... let me thank all of you for your kind comments and support by subscriptions!
Our "club" is steady growing and that makes me happy!
So please spread the word in your social about what we are doing here...having fun with unity!
Now...In this tutorial we will deal with collisions using colliders not in the common "event" way.
It was tough to find an interesting (but still easy) way to implement it but I'm satisfied and really hope you'll be too.
There is room for improvement but by the end of the video you'll grasp the concept of this tecnique.
I'm sure you will be able to adapt it to your needs.
So..Check it out and have fun!
Comment below and subscribe if you like (at least hit that button)!
See you soon!
Credits
Music by LATASHÁ
Assets
3DMAESEN | Strong Knight (free)
https://sketchfab.com/3d-models/strong-knight-9d912e0fedb44b619fbd2a083bbf174f
(thanks to "@a b" suggestion) you have to recreate the avatar like this "click on the model in the files not in the hierarchy , then rig , humanoid create avatar from this model."
Resource
Tip for Gizmos correct position drawing
https://answers.unity.com/questions/1333301/visualize-boxcast-rect.html
An interesting analysis of DarkSouls hitboxes (good ideas for sizing colliders)
https://www.youtube.com/watch?v=pQS1mvdD9WA
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