GridVids
Sign in with YouTube

Lo-Fi - Unity third person controller Melee Combat - 3. Collisions

Unity Addiction Apr 12, 2020 11:45
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Don't Miss
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Mark watched
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Hide
Open in popup Open on YouTube
Share video

Share video

Copy the GridVids link or iframe code.

Video link
Iframe code
Iframe content

Hi and welcome! It's been a long time.. and a special day: Easter day! But first... let me thank all of you for your kind comments and support by subscriptions! Our "club" is steady growing and that makes me happy! So please spread the word in your social about what we are doing here...having fun with unity! Now...In this tutorial we will deal with collisions using colliders not in the common "event" way. It was tough to find an interesting (but still easy) way to implement it but I'm satisfied and really hope you'll be too. There is room for improvement but by the end of the video you'll grasp the concept of this tecnique. I'm sure you will be able to adapt it to your needs. So..Check it out and have fun! Comment below and subscribe if you like (at least hit that button)! See you soon! Credits Music by LATASHÁ Assets 3DMAESEN | Strong Knight (free) https://sketchfab.com/3d-models/strong-knight-9d912e0fedb44b619fbd2a083bbf174f (thanks to "@a b" suggestion) you have to recreate the avatar like this "click on the model in the files not in the hierarchy , then rig , humanoid create avatar from this model." Resource Tip for Gizmos correct position drawing https://answers.unity.com/questions/1333301/visualize-boxcast-rect.html An interesting analysis of DarkSouls hitboxes (good ideas for sizing colliders) https://www.youtube.com/watch?v=pQS1mvdD9WA Hashtags search #Unity3d #Tutorial #ThirdPersonController
Gaming
#Unity3d #game programming #third person controller #unity engine #unity #mecanim #locomotion #controller #third person #cinemachine #character controller #camera controller #tutorial #how-to #animator #weapon animation #collisions #colliders