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Unity 3d - Third Person controller | Dark Souls' like | step 3 - Cinemachine camera Lock target bias

Unity Addiction Oct 21, 2019 21:46
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Hi, there.. added a camera bias (aka rotation offset) to "lock target" cinemachine camera. I think it adds a kind of "epic" look. What do you think? Let me know if for you it's better than "step 2" version? CREDITS. Unity engine John Mac's "Unity Third Person Control" series (camera control part) Assets 3DMAESEN | Strong Knight (free) https://sketchfab.com/3d-models/strong-knight-9d912e0fedb44b619fbd2a083bbf174f (thanks to "@a b" suggestion) you have to recreate the avatar like this "click on the model in the files not in the hierarchy , then rig , humanoid create avatar from this model." ANDREICG | Medieval Ruins Pack https://assetstore.unity.com/publishers/15554 Kubold | longsword animation https://assetstore.unity.com/publishers/5491 ZzGERTzZ | Close Combat: Swordsman (free for the month Oct'19) https://www.unrealengine.com/marketplace/en-US/slug/close-combat-swordsman PROCEDURAL WORLDS | CTS - Complete Terrain Shader https://assetstore.unity.com/packages/tools/terrain/cts-complete-terrain-shader-91938 Hashtags #Unity3d #MadeWithUnity #ThirdPersonController
Gaming
#Unity3d #game programming #third person controller #dark souls #unity engine #unity #mecanim #third person #locomotion #controller #cinemachine #character controller