Unity 3d - Third Person controller | Dark Souls' like | step 3 - Cinemachine camera Lock target bias
Hi, there.. added a camera bias (aka rotation offset) to "lock target" cinemachine camera.
I think it adds a kind of "epic" look. What do you think?
Let me know if for you it's better than "step 2" version?
CREDITS.
Unity engine
John Mac's "Unity Third Person Control" series (camera control part)
Assets
3DMAESEN | Strong Knight (free)
https://sketchfab.com/3d-models/strong-knight-9d912e0fedb44b619fbd2a083bbf174f
(thanks to "@a b" suggestion) you have to recreate the avatar like this "click on the model in the files not in the hierarchy , then rig , humanoid create avatar from this model."
ANDREICG | Medieval Ruins Pack
https://assetstore.unity.com/publishers/15554
Kubold | longsword animation
https://assetstore.unity.com/publishers/5491
ZzGERTzZ | Close Combat: Swordsman (free for the month Oct'19)
https://www.unrealengine.com/marketplace/en-US/slug/close-combat-swordsman
PROCEDURAL WORLDS | CTS - Complete Terrain Shader
https://assetstore.unity.com/packages/tools/terrain/cts-complete-terrain-shader-91938
Hashtags
#Unity3d #MadeWithUnity #ThirdPersonController
Gaming
#Unity3d
#game programming
#third person controller
#dark souls
#unity engine
#unity
#mecanim
#third person
#locomotion
#controller
#cinemachine
#character controller