Lo-Fi - QnDS - Unity head and body Look At tutorial
Hi and welcome!
I hope you are enjoying your holidays.
In this spin-off of "Quick'n'Dirty Snippets" we will setup, in 3 line of code, a nice "look at" using a Unity built-in feature.
It gives a nice touch of realism to our character.
I used it in the max payne style controller test so... check it out.
Have fun!
Comment below and subscribe if you like!
See you soon!
Resources
https://docs.unity3d.com/2019.1/Documentation/ScriptReference/Animator.SetLookAtWeight.html
https://docs.unity3d.com/2019.1/Documentation/ScriptReference/Animator.SetLookAtPosition.html
https://docs.unity3d.com/2019.1/Documentation/Manual/InverseKinematics.html
Credits
Music by LATASHÁ
Assets
3DMAESEN | Strong Knight (free)
https://sketchfab.com/3d-models/strong-knight-9d912e0fedb44b619fbd2a083bbf174f
(thanks to "@a b" suggestion) you have to recreate the avatar like this "click on the model in the files not in the hierarchy , then rig , humanoid create avatar from this model."
Hashtags search
#Unity3d #Tutorial #ThirdPersonController
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#game programming
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#unity engine
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#mecanim
#locomotion
#controller
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#cinemachine
#character controller
#camera controller
#tutorial
#how-to
#animator