GridVids
Sign in with YouTube

Lo-Fi "Basic 3rd Person Controller with Unity" - 5. Target Lock Camera

Unity Addiction Dec 7, 2019 12:11
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Don't Miss
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Mark watched
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Hide
Open in popup Open on YouTube
Share video

Share video

Copy the GridVids link or iframe code.

Video link
Iframe code
Iframe content

Hi and welcome! Here we are with the last video of the first Lo-Fi Series. It is the longest of the series and we will see a bunch of nice things: - add a new animation state blend tree to enable a "standing" (weapon equipped) state; - add a new sub-state for strafe animations; - handle transitions through all these states in the script; - add and configure a state driven camera; - target locked movements (a lot easier than you think). Comment below and subscribe if you like! And remember to hit that like button. See you soon! Credits Music: "Chef Brian" and "Whitefish_Salad" by LATASHÁ Assets 3DMAESEN | Strong Knight (free) https://sketchfab.com/3d-models/strong-knight-9d912e0fedb44b619fbd2a083bbf174f (thanks to "@a b" suggestion) you have to recreate the avatar like this "click on the model in the files not in the hierarchy , then rig , humanoid create avatar from this model." MIXAMO | Melee Axe Pack https://assetstore.unity.com/publishers/150 Hashtags search #Unity3d #Tutorial #ThirdPersonController
Gaming
#Unity3d #game programming #third person controller #unity engine #unity #mecanim #locomotion #controller #third person #cinemachine #character controller #camera controller #tutorial #how-to #animator