Layer-Based Procedural Generation for Infinite Worlds
How can complex procedural generation work for infinite worlds in cases where data needs to have access to surrounding data? In this video I describe a layer-based approach to this problem.
This video is from 2013 but I later released the LayerProcGen framework as open source in 2024:
https://runevision.github.io/LayerProcGen/
Also see this talk about it which has much more info on how it works:
https://www.youtube.com/watch?v=4oJGkx0K8UQ
Science & Technology
#Procedural Generation
#Game Development