Developing a procedural mountain forest for my game
Chapters
I'm working on a new game with the working title "The Big Forest".
It's set in a big mystical forest and has a strong focus on exploration.
More info on what the game is about here:
https://runevision.com/multimedia/thebigforest/
Blog post about creating natural paths using pathfinding:
https://blog.runevision.com/2016/03/note-on-creating-natural-paths-in.html
My VR game Eye of the Temple can be found here:
https://eyeofthetemple.com/
Background music:
"After All" by Geographer
"Alone" by Emmit Fenn
"Beijaflor" by Quincas Moreira
"Peer Gynt - Morning Mood" by Edvard Grieg, performed by Gennady Rozhdestvensky and the Grand Symphony Orchestra of All-Union National Radio Service and Central Television Networks
Find me on social media here:
https://bsky.app/profile/runevision.bsky.social
https://mastodon.gamedev.place/@runevision
Chapters:
Gaming
#procedural
#ProcGen
#game development
#GameDev
#DevLog