Feature Demo of Surface-Stable Fractal Dithering
A feature demonstration of Surface-Stable Fractal Dithering, a new form of dithering I invented - synced to music for your viewing pleasure.
Also see my explainer video of how it works:
https://www.youtube.com/watch?v=HPqGaIMVuLs
See the FAQ here for commonly asked questions:
https://github.com/runevision/Dither3D/discussions/12
Find the shader source and example project here (environments shown in this video not included):
https://github.com/runevision/Dither3D
The environments are from my game Eye of the Temple:
https://eyeofthetemple.com/
Find me on social media:
https://bsky.app/profile/runevision.b...
https://mastodon.gamedev.place/@runev...
Music:
"Sharp Edges" by half.cool
Gaming