Surface-Stable Fractal Dithering Explained
Chapters
I invented a new form of dithering I call Surface-Stable Fractal Dithering. I've released it as open source along with this explainer video of how it works.
Also see my demo video showing a variety of styles, including in color:
https://www.youtube.com/watch?v=EzjWBmhO_1E
Find the shader source and example project here:
https://github.com/runevision/Dither3D
See the FAQ here for commonly asked questions:
https://github.com/runevision/Dither3D/discussions/12
More info on what I've been up to here:
https://blog.runevision.com
Get Lucas Pope's game Return of the Obra Dinn:
https://obradinn.com/
Get my game Eye of the Temple:
https://eyeofthetemple.com/
Find me on social media:
https://bsky.app/profile/runevision.bsky.social
https://mastodon.gamedev.place/@runevision
Join my Discord server:
https://discord.gg/yGN7bDQ
Background music:
"Black Swan" by Quincas Moreira
"Main Theme" from Return of the Obra Dinn OST by Lucas Pope
"After All" by Geographer
"June" by Bobby Richards
"Gently, Onwards" by ELPHNT
"A Mystic Experience" by Unicorn Heads
"In the Atmosphere" by Bad Snacks
"Final Girl" by Jeremy Blake
"Forgotten Temple" from Eye of the Temple OST by Claudi Martinez
Chapters:
Gaming