Meta’s Next VR Headset Has No Controllers. Is Your Game Ready?
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Meta's next VR headset doesn't come with controllers, and its store will show hand-tracked apps first to owners without them. Here's what that means for your VR game, and everything else VR developers need to know from Meta Connect 2026.
I went to my first Meta Connect and came back with the tools to get ready: the XR Simulator's new VR Glasses profile (test the field of view from your desk), gaze interactions in Meta SDK v207, practical tips for designing your game hands-first, and the $1 million Meta VR Start Developer Competition for hand-tracked apps (deadline November 18). Plus store search updates, new dashboard benchmarks, and the Meta XR Operator.
Meta flew me out to Connect. Beyond that, I'm under no obligation, and my opinions are my own.
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LINKS FROM THE VIDEO
Meta VR Start Developer Competition: https://developers.meta.com/blog/meta-connect-2026-vr-start-developer-competition/
Meta Horizon Start program: https://developers.meta.com/horizon/discover/programs/start/
Meta XR Simulator for Unity: https://developers.meta.com/horizon/documentation/unity/xrsim-intro/
Getting started with hands and eyes: https://developers.meta.com/horizon/essentials/getting-started-with-hands-and-eyes/
Hand Physics Lab case study: https://developers.meta.com/horizon/discover/success-stories/hand-physics-lab-holonautic/
Connect session, Designing for eyes and hands: https://developers.meta.com/resources/videos/practical-guide-to-controller-free-interaction
Meta's Connect recap for developers: https://developers.meta.com/blog/meta-connect-recap-start-building-the-future-of-vr/
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