Everything Changing in VR Right Now — GDC 2026
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I'm a member of the Meta Horizon Insider Program. Meta invited me to GDC 2026 where I attended talks on the VR ecosystem, Meta Quest Store changes, new SDK tools, and AI-powered VR development workflows. Here's everything I learned and what it means for VR developers.
In this video I cover:
🙌 Big thank you to @dilmerv & @francescociulla for sharing amazing footage and pics!
🫶 Big love to @CodeMonkeyUnity , @samyam , and @GettingThingsDun , who were an absolute blast to hang out with during GDC
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► 💬 Socials🗨️
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► 🔗Useful Links🔗
Meta Unity MCP Extensions: https://github.com/meta-quest/Unity-MCP-Extensions
Highlights from Day 1 at GDC 2026: Hands, Agents, Performance & More: https://developers.meta.com/horizon/blog/gdc-2026-day-1-hands-agents-performance/
The State of VR at GDC 2026: Building a Sustainable Future: https://developers.meta.com/horizon/blog/gdc-2026-state-of-vr/
► 📦Assets📦
Free VR template: https://github.com/Fist-Full-of-Shrimp/VR-Unity-Template-2023
► 🕹️More Shrimple Tutorials🕹️
Optimize Your Draw Calls: https://www.youtube.com/watch?v=EMA5-WqkEAo
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Unity Lighting Essentials: https://www.youtube.com/watch?v=5rxMdiCkQGk
🦐Who's El Shrimpo?🦐
I'm Fist Full of Shrimp! I make the most shrimple tutorials about Unity, Game Development and VR Development! My Unity tutorials are beginner friendly, but also tend to get into more details that can be forgotten. I do my best to make my tutorials as quick and clear as possible, so if you've found them helpful so far, consider liking and subscribing for more!
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