Choosing the Right Door: A Unity XR Interaction Dilemma Part 2
Part 1 Found Here!
https://youtu.be/dyGSSg-SFMw
Choosing the right door when developing with the XR Interaction Toolkit can be a bit of a pain. Do you want a door that opens up when the player enters an area? Or do you want a door that the player can grab the handle and push open? I say! Why not both!?! In this two-part tutorial series, I'll be teaching you how to make a Grab Interactable door but also how to animate that door once your player has reached a certain threshold.
π€ Support the Channel: Your support fuels this channel! Check out my Patreon for exclusive content, behind-the-scenes looks, and special perks! https://www.patreon.com/FistFullofShrimp
π What You'll Learn:
Part 1: Grab Interactable Door: Step-by-step instructions on implementing a door that players can physically interact with by grabbing and pushing/pulling.
Part 2: Automatic Door Animation: How to fix the dreaded door flying around when you grab a handle and walk away and how to set up an automatic door that animates open when the player reaches a specific area, including setting up triggers and animations within Unity.
π Relevant Links:
Free VR Template: https://github.com/Fist-Full-of-Shrimp/VR-Unity-Template-2023
Free Door Model: https://alstrainfinite.itch.io/
Join me as we unlock the potential of door interactions in Unity's XR environment, enhancing the player's immersion and your game's interactivity.
π Like this video if you find these techniques helpful, and comment below with your thoughts or any questions. I'm here to help and love seeing what you create!
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Education
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