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Choosing the Right Door: A Unity XR Interaction Dilemma Part 1

Fist Full of Shrimp Mar 14, 2024 13:00
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Choosing the right door when developing with the XR Interaction Toolkit can be a bit of a pain. Do you want a door that opens up when the player enters an area? Or do you want a door that the player can grab the handle and push open? I say! Why not both!?! In this two-part tutorial series, I'll be teaching you how to make a Grab Interactable door but also how to animate that door once your player has reached a certain threshold. 🍀 Support the Channel: Your support fuels this channel! Check out my Patreon for exclusive content, behind-the-scenes looks, and special perks! https://www.patreon.com/FistFullofShrimp πŸŽ“ What You'll Learn: Part 1: Grab Interactable Door: Step-by-step instructions on implementing a door that players can physically interact with by grabbing and pushing/pulling. Part 2: Automatic Door Animation: How to fix the dreaded door flying around when you grab a handle and walk away and how to set up an automatic door that animates open when the player reaches a specific area, including setting up triggers and animations within Unity. πŸ”— Relevant Links: Free VR Template: https://github.com/Fist-Full-of-Shrimp/VR-Unity-Template-2023 Free Door Model: https://alstrainfinite.itch.io/ Join me as we unlock the potential of door interactions in Unity's XR environment, enhancing the player's immersion and your game's interactivity. πŸ‘ Like this video if you find these techniques helpful, and comment below with your thoughts or any questions. I'm here to help and love seeing what you create! πŸ”” Subscribe and hit the bell to not miss the next part of this series and more tutorials that will take your Unity projects to the next level.
Education
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