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Unity Timeline Just Saved My Game's Good Ending! | Devlog #10

BatPan Jul 16, 2026 06:48
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Welcome to Devlog #10! In this episode, we are finally building the Good Ending for the game. After spending so much time coding cinematic moments the hard way in earlier devlogs, I harnessed the power of Unity Timeline to animate, sequence, and polish a cinematic climax that gives players the satisfying resolution they deserve. 🎬 What We Cover in This Video: Building the Good Ending: Scripting and designing the visual sequence for the player's ultimate positive outcome. Unity Timeline Workflow: How I used Unity Timeline to blend character animations, camera movements, and timing seamlessly. Atmosphere & Visual Polish: Fine-tuning horror lighting, retro screen effects, and pacing for maximum impact. ☕ Buy Me a Coffee (Iran Edition) USDT (TRC20): TXDxZuRFUP7E5DRGd2gtymRVZxKnxksX5C USDT (TON): UQDqreMdp21PzFXWzpJQ2MTMcnOzL7mi0rfmyIA0N0gddpBg (Why crypto? Because I'm in Iran, and international banking is playing on Nightmare difficulty.)
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