How to Make a 3D Inventory System Like Gloomwood | Part 1
Chapters
Learn how to create a 3D grid inventory system in Unity inspired by immersive sims and retro survival horror games like Gloomwood and Resident Evil. In Part 1 of this tutorial series, we step away from traditional 2D UI canvases and start building an interactive, physical 3D inventory grid completely from scratch using C#.
What We Cover in this Tutorial:
• Setting up the physical 3D game objects and grid layout in the scene
• Creating a modular Item Script to define item dimensions and behavior
• Writing the Inventory Grid Script to handle coordinates and slot calculations
• Building an Interaction Script to detect, hover, and select grid slots
• Connecting data, scripts, and 3D objects together into a working prototype
Timestamps:
54:28 Connect Everything
Files on Github : ____________
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