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How to Make a 3D Inventory System Like Gloomwood | Part 1

BatPan Oct 7, 2026 14:30
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Chapters
Learn how to create a 3D grid inventory system in Unity inspired by immersive sims and retro survival horror games like Gloomwood and Resident Evil. In Part 1 of this tutorial series, we step away from traditional 2D UI canvases and start building an interactive, physical 3D inventory grid completely from scratch using C#. What We Cover in this Tutorial: • Setting up the physical 3D game objects and grid layout in the scene • Creating a modular Item Script to define item dimensions and behavior • Writing the Inventory Grid Script to handle coordinates and slot calculations • Building an Interaction Script to detect, hover, and select grid slots • Connecting data, scripts, and 3D objects together into a working prototype Timestamps: 54:28 Connect Everything Files on Github : ____________ Play My Retro Horror Game: Fractured Psyche on itch.io: https://batpan.itch.io/fractured-psyche Support the Channel: Since international banking is locked on Nightmare difficulty in my country, crypto is the best way to support future videos and game development: USDT (TRC20): TXDxZuRFUP7E5DRGd2gtymRVZxKnxksX5C USDT (TON): UQDqreMdp21PzFXWzpJQ2MTMcnOzL7mi0rfmyIA0N0gddpBg (No memo needed for TON)
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