GridVids
Sign in with YouTube

The Most Efficient Way to Handle Script References #unity #indiedev #gamedev #unitytutorial

BatPan Dec 24, 2025 22:03
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Don't Miss
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Mark watched
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Hide
Open in popup Open on YouTube
Share video

Share video

Copy the GridVids link or iframe code.

Video link
Iframe code
Iframe content

Chapters
Stop wasting time dragging and dropping the same scripts into the inspector or calling GetComponent a hundred times! In this video, I show you how to build a Master Referencer Script, a single source of truth that manages every reference in your game. Whether you’re dealing with "Spaghetti Code" or just tired of broken references when you change your scene hierarchy, this Referencer pattern will make your architecture cleaner, faster, and much easier to debug. If this helped you clean up your project, make sure to Subscribe for more game dev architecture tips. Link to my game (Fractured Psyche) : https://batpan.itch.io/fractured-psyche Chapters: #GameDev #Unity #CSharp #Godot #CleanCode #GameProgramming #ReferencerScript #IndieDev
Education
#unity tutorial #unity tutorials #how to make a game #brackeys #jimmy vegas #unity3d #game development #c# #programming #coding #video game #noob #assets #beginner #easy #how #learn #tutorial #tutorials #game #development #develop #games #make a game #for free #survival horror #unity 3d #indie #beginners #asset #model #texture #models #textures #howto #course #series #basic #basics #how to make #getting started #level design #introduction #unity guide #guide #godot #godot tutorial #FearsToFathom #blender #animation