Making a Seamless Car Intro Flow | Viewer Scenario #6
Chapters
Welcome to Viewer Scenario #6.
In this series, We build the exact mechanics and scenarios you suggest.
A huge shoutout and thank you to @ghadi3a9lak for recommending today's scenario.
In this video, we are setting up a seamless game intro flow in Unity. We'll cover everything from pressing 'Start' on the main menu, loading into the actual game, handling a cinematic sequence where the player arrives in a car, getting out of the vehicle, and finally handing over movement control to the player. This is actually used in my own game Fractured Psyche as well.
🔗 Resources & Project Files
Project GitHub Files: https://github.com/BATPANn/ViewerScenarios/tree/main/ViewerScenario_6
Unity Standard Assets Pack: https://drive.google.com/drive/folders/1arThKRFqB8p76zSGNGhHovNgPiA3U_Xs?usp=sharing
Play My Game: https://batpan.itch.io/fractured-psyche
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⏱️ Timestamps
💬 Have a scenario you want to see built? Drop your ideas in the comments below, and your suggestion might be the star of the next video.
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Hope all the best 😉🔥
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