I Wasted Days Coding This... Then Discovered Unity Timeline | Devlog 08
Welcome to Devlog #8.
In this episode, things get a little grim as we implement the core murder scene for the game. But the real horror? The way I completely overengineered the animation system before realizing a much better tool existed.
We dive deep into how I coded and rigged multiple animation states using a complex web of code and Animation Events only to discover Unity Timeline literally two days ago.
Let’s talk about lessons learned, doing things the hard way, and how I'll be doing it moving forward.
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