I Built a Game Ending That Knows Every Sin You Committed | Devlog 09
Welcome to Devlog #09. In this episode, we are building the ultimate climax of the game: the Judgement Scene.
Everything the player has done throughout their journey leads to this final moment. We dive into visual choices that portray the player's inner psychological struggle, culminating in a heavy moral fork in the road, will you achieve Redemption, or be Trapped forever? The choice is entirely up to the player.
We also take a look at a unique visual mechanic: dynamic footprints that change color in real-time depending on whether the player has performed good or bad deeds.
🩸 What We Cover in This Video
The Judgement Scene: Setting up the game's atmospheric final climax and visualizing the psychological collapse of the protagonist.
Redemption vs. Trapped: Designing the branching choices and mechanics that let players choose their ultimate fate.
Moral Footprint System: Programming dynamic player footprints that shift colors to visually reflect your past good or evil actions.
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